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Moosader Tutorials

Game Development

Beginner C++: Theory to Practice

Learning C++ with a heavy focus on Object Oriented Programming. Currently only available in written form.
Currently only available in written form.
Created:
November, 2012
Last Updated:
November, 2012
C++ Basics Design Structure Programming

Beginner Web Dev: Websites from the Ground Up

Learning a bit of everything to create websites. Currently only available in written form.
Currently only available in written form.
Created:
November, 2012
Last Updated:
November, 2012
C++ Basics Design Structure Programming

Programmin' Pickin' Sticks Beginning to End

OCTOBER 19th, 2012 @ 7 PM Central (01:00 GMT)
Writing Pickin' Sticks in C++ with SFML while chatting with a group of programmers, in two hours and 30 minutes.
Created:
September, 2012
Last Updated:
September, 2012
C++ SDL Game Programming Basics Design Structure Pickin' Sticks

Intro to Programming through Game Development

...or, how I learned to stop worrying and LÖVE Lua
This is meant as an introductory to programming, using Lua and the LÖVE2D game framework.

This is for a local class I'm teaching in Fall 2012.
Created:
July, 2012
Last Updated:
August, 2012
Lua Scripting LÖVE Basics Programming

Game Programming: Prerequisite Test

A series of small projects to write to prove your mettle.
This "Game Programming Prerequisite Test" was written to demonstrate to people new to game programming what they will need to know in their language.

It can also be used as a guide or homework for people as they learn C++, Java, or C#.
Created:
April, 2012
Last Updated:
April, 2012
C++ Basics Programming

Beginner's Guide to Game Programming Episode 1

Makin' Pickin' Sticks With Allegro
Beginner's Guide is for people who already have a solid understanding of the basics of C++, and want to learn to use Allegro to make games.
Created:
May, 2009
Last Updated:
July, 2009
C++ Allegro Design Structure Basics Pickin' Sticks

Beginner's Guide to Game Programming Episode 1

Makin' Pickin' Sticks with SDL
Beginner's Guide is for people who already have a solid understanding of the basics of C++, and want to learn to use SDL to make games.
Created:
May, 2009
Last Updated:
July, 2009
C++ SDL Design Structure Basics Pickin' Sticks

Beginner's Guide to Game Programming Episode 2

Making a SHMUP
Beginner's Guide is for people who already have a solid understanding of the basics of C++, and want to learn to use Allegro to make games.
Created:
May, 2009
Last Updated:
July, 2009
C++ Design Structure Basics SHMUP

FAQ - Game Development: Where do I Begin?

An overview of languages, tools, and resources
This tutorial is for the user who has no idea where to begin as far as game development goes. This guide suggests many choices based on whether you're already experienced with C++, have some experience with other languages, or have never touched a programming language before.
Created:
August, 2009
Last Updated:
April, 2010
Game Development Basics Languages Libraries Engines Resources

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